Craps in 90 seconds
Glanceable rules for a phone at the rail: real dice faces, come-out vs point, legal beginner bets, and what not to do.
Reviewed Oct 8, 2026
Answer first
90s- 01Two dice; the shooter rolls for the table. You bet against the house, not each other.
- 02Come-out: 7 or 11 wins Pass; 2, 3, or 12 loses Pass (“craps”).
- 034, 5, 6, 8, 9, or 10 on come-out becomes the point — then hit the point before a 7.
- 04Pass Line (+ odds) is the usual first-timer bet; Don’t Pass is the mirror side.
- 05Proposition and hardway bets pay more and cost more — skip them at first.
- 06Table minimums and exact Don’t Pass push rules are posted on the felt — confirm on the floor.
On the rail
Come-out vs point
Come-out (no point yet)
7 or 11 → Pass wins now; 2, 3, 12 → Pass loses
Point established (example: 8)
Shooter keeps rolling until 8 (Pass wins) or 7 (Pass loses)
After a point is on, only that point or a seven decides the Pass Line — other totals keep the round going.
Progress
One round of the dice
- 1
Come-out
No point yet
- 2
Natural
7 or 11 — Pass wins
- 3
Craps
2, 3, 12 — Pass loses
- 4
Point on
4–6 or 8–10 set
- 5
Seven-out
7 before point — Pass loses
A natural or craps can end the bet on the come-out. Once a point is on, the table waits for that number or a seven.
Cheat sheet
Rolls that matter (glance the dice)
Glance the pips — compare in one second.
1Natural 7
Come-out — Pass wins
2Natural 11
Come-out — Pass wins
3Craps 2
Come-out — Pass loses
4Craps 3
Come-out — Pass loses
5Craps 12
Come-out — Pass loses
6Point 4
Point number
7Point 5
Point number
8Point 6
Point number
9Point 8
Point number
10Point 9
Point number
11Point 10
Point number
12Seven-out
After point — Pass loses
Same total can be made many ways (e.g. 8 as 2+6, 3+5, 4+4). The puck marks which point is on.
Your turn
Bets you will hear first
Pass
Bet with the shooter: win on come-out 7/11; after a point, win if the point hits before a 7.
Don’t Pass
Bet against the shooter (mirror of Pass). Usually wins on 2/3 come-out; 12 is typically a push — check the felt.
Odds
Extra bet behind Pass or Don’t Pass after a point, paid at true odds. Lowest house edge once you are already on the line.
Come
Like a new Pass bet placed after a point is already on — same win/lose logic on the next rolls.
Field
One-roll bet on a set of totals printed on the felt. Simple, but a worse edge than Pass + odds for beginners.
Sequence
One round, step by step
Step 01
Buy in and place Pass
Hand cash to the dealer (not across the felt to the shooter). Ask for chips, then put a Pass Line bet when the dealer allows — usually before the come-out.
Step 02
Come-out roll
Shooter rolls. 7 or 11 pays Pass; 2, 3, or 12 takes Pass. Any of 4, 5, 6, 8, 9, 10 becomes the point and the puck flips to ON.
Step 03
Point rolls
Shooter keeps rolling. If the point hits, Pass wins and a new come-out starts. If a 7 shows first, Pass loses (“seven-out”) and the dice move.
Step 04
Optional odds
After a point is on, you may add odds behind your Pass (or Don’t Pass) chip stack — paid at true odds. Size limits are table-specific.
Playbook · Beginner
Beginner strategy (legal basics)
Tip 01
Start with Pass + odds
One Pass Line unit, then take odds when the point is on. This is the standard low-edge path for a first visit — not a promise you will win.
Tip 02
Or learn Don’t Pass first
Don’t Pass (plus odds) is the mirror bet with a similar edge. Some newcomers prefer it; same idea — avoid stacking side bets until the main line feels clear.
Tip 03
Skip propositions at first
Hardways, any seven, horn, and most one-roll props pay flashy odds and carry a much worse house edge. You do not need them to “play for real.”
Tip 04
Mind the table minimum
Strip tables can jump at night. If the minimum is uncomfortable, walk to another pit — our catalog lists which resorts publish craps inventory, not live limits.
Tip 05
Bankroll and breaks
Set a loss limit before you buy in. Leaving the rail is always allowed. Tired or tilting is a reason to cash out, not to chase with Field bets.
Tip 06
What this is not
No past-posting, no switching bets after the dice land, no marking dice, no team schemes against the house. Those are against house rules and the law.
Watch outs
Common mistakes
01Jumping straight to props
Hardways and horns look exciting and cost the most. Learn Pass + odds first; treat center bets as optional entertainment money.
02Ignoring the table minimum
Buying in at a night Strip minimum that stresses you leads to bad chase bets. Walk to another pit when the number feels wrong.
03Stacking too many Come bets
Every extra number dies on the same seven-out. Keep side action smaller than your line so one seven does not erase the session.
04Touching chips after the call
Once the stickman calls the roll, hands off. Moving a bet late is past-posting — the box will kill it.
05Chasing with the Field
A loud Field win does not fix a bad buy-in. If you are tilting, color up and leave — the rail will still be there tomorrow.
Playbook · Intermediate
Intermediate strategy
Mid 01
Max odds your bankroll allows
Once Pass (or Don’t Pass) feels automatic, take the table’s full odds multiple if you can afford the swing. Odds are paid at true odds — that is the edge improvement.
Mid 02
Add Come / Don’t Come sparingly
A second “new Pass” via Come spreads action across numbers. Keep units modest so one seven-out does not erase the whole session.
Mid 03
Place 6 and 8 only with a plan
Place bets on 6/8 are common next steps, but they still cost more than Pass + odds. Size them smaller than your line bet and turn them off when you want out.
Mid 04
Ignore the horn noise
Hardways and horns create table energy, not a better session. If you try one, treat it as entertainment money with a hard cap — not as “the real game.”
Mid 05
Shop odds multiples
Some pits post 3x-4x-5x, others 10x+. Walking for better odds is legal and often smarter than inventing exotic bets on a weak layout.
Pay table
Pass odds & common payoffs
Glance before you bet
| Bet | Typical payoff | Notes |
|---|---|---|
| Pass / Don’t Pass | 1:1 | Even money on a win |
| Odds on 4 or 10 | 2:1 | True odds behind the line |
| Odds on 5 or 9 | 3:2 | True odds behind the line |
| Odds on 6 or 8 | 6:5 | True odds behind the line |
| Place 6 or 8 | 7:6 | Worse edge than Pass + odds |
| Field (common) | 1:1 / 2:1 on 2,12 | One-roll; check the felt |
Odds multiples (3x, 5x, 10x…) are table-specific. Always confirm the layout — this is a glance sheet, not a guarantee.
Playbook · Advanced
Advanced notes (still legal)
Pro 01
Know the exact house edge ladder
Rank bets by edge before you mix them: Pass/Don’t + odds first, then carefully chosen place numbers, then almost never the center props. Math beats table chatter.
Pro 02
Regression and press with limits
If you press winning place bets, pre-decide a stop (for example press once, then collect). Unbounded pressing after every hit is how strong sessions reverse.
Pro 03
Don’t fight the stick’s pace
Advanced play is bet selection and bankroll discipline, not dice-setting theater. Legal tosses that hit the wall keep you at the table; stalling does not.
Pro 04
Read specialty layouts before you buy in
Crapless, Fire Bet, and high-odds promotions change the math. Ask the box what is standard tonight — do not assume every Vegas table is identical.
Pro 05
Hard stop on edge cases
Past-posting, moving chips after the call, or marking dice is cheating. Advanced means tighter bet choice, not bending settlement.
Floor rules
Etiquette & what is forbidden
Know before you sit
- Hands off the felt
- Do not reach into the table or touch chips in the betting boxes after the stickman calls the roll. Let dealers move money.
- Dice language
- Do not say “seven” while the shooter is rolling for a point — table superstition is strong; keep chatter short and off the total.
- One hand on the dice
- If you are the shooter: one hand, hit the back wall, no sticky fingers or delayed tosses. The stickman controls the dice between rolls.
- Buy-ins and tips
- Cash goes to the dealer in view of the camera; wait for chips. Tips are optional courtesy, never thrown onto live bets.
- Phones at the rail
- A rules chart on your phone is often fine if you are discreet. Filming the layout, other players’ stacks, or dealers mid-action is not.
- Don’t past-post
- Never add or move a bet after the dice leave the shooter’s hand. That is cheating — the box will kill the bet and call security if needed.
- Respect the stick
- The stickman sets the pace. Do not grab the dice early, argue callouts across the table, or coach strangers’ money.
Go play
Where to play in Las Vegas
Tap a resort — each row opens that casino’s CasinoList page (hours, game mix, floor facts). Venues with this game in official counts, sorted high to low.
Open a casino page
Real listings · not adsRanked lists
Open a shortlist that matches this guide
Same intent, inventory first — tap through for the places we already publish for Las Vegas.
After the 90 seconds
Questions before and after you play
A 90-second guide cannot cover every table moment. Tap a group, then a question — answers are short paragraphs, not one-liners.
01Before you buy in
Do I need to know how to shoot the dice?
No. Most players only bet. The stickman offers the dice to one shooter at a time; you can decline. If you do shoot, use one hand, toss so both dice hit the far wall, and follow the stickman’s instructions. You are not required to shoot to play Pass or Don’t Pass.
How much money should I bring for my first craps table?
Bring enough for several Pass Line units at the posted minimum, plus room for odds if you take them — and only money you can lose calmly. Nighttime Strip minimums can be high; if the number on the table feels wrong, walk to another pit or a locals property. Leaving is always allowed.
Is craps too fast for a complete beginner?
The table sounds loud, but your first job is one bet: Pass Line, then optional odds after a point. You can ignore Come, Place, and propositions until the come-out / point loop feels automatic. Standing one step back and watching a full roll cycle before you buy in is normal and smart.
What does the ON / OFF puck mean?
OFF (or no puck on a number) means the next roll is a come-out. ON sitting on a number means that number is the point — Pass wins if that total shows again before a seven. Dealers move the puck; do not touch it. If you are unsure, ask “is the point on?” once between rolls.
02Dice and winning
Why did Pass lose on a 12 but Don’t Pass did not win?
On a standard layout, come-out 12 is a loss for Pass and usually a push (bar) for Don’t Pass — neither side wins that unit. Exact bar rules are printed on the felt; some specialty tables differ. When in doubt, ask the box before you put Don’t Pass money down.
What is a “seven-out”?
After a point is established, a total of seven ends the roll against Pass: Pass Line bets lose, the puck goes OFF, and the dice usually move to a new shooter. It is the most common way a Pass bet dies once the point is on — not a come-out craps.
Do different ways to make 6 or 8 pay differently on Pass?
No for the Pass Line itself — any 6 (or 8, etc.) is the same point. Hardways and some place bets care how the dice show (for example hard 8 as 4+4). That is why hardway tickets are separate bets with different payoffs and a worse edge for beginners.
Who decides what the dice total was?
The stickman calls the total; the box and base dealers settle bets. If a die lands cocked or off the table, the crew will call a no-roll and the toss is redone. Do not touch a settled die to “help” — let the crew handle it.
03Betting at the table
When can I put a Pass Line bet out?
Usually before the come-out, when the puck is OFF. After a point is on, new Pass bets are generally not taken for that round — use a Come bet instead if you want similar action mid-roll. Dealers will stop you if the window is closed; wait for the next come-out rather than arguing.
How do odds bets work in practice?
Once a point is on, stack extra chips behind your Pass (or Don’t Pass) bet. Odds are paid at true mathematical odds for that point, which is why the combined Pass + odds edge is low. Maximum odds (3x, 5x, 10x…) are set by the house and printed or recited by the dealer — ask “what odds do you pay?” before you size the stack.
What is the difference between Come and Pass?
Pass is the main line bet for the current come-out. Come is the same win/lose logic started on a later roll while a point is already on — your Come bet gets its own point number. Both are “with the shooter” style bets; Come just starts after the puck is already ON.
Why do dealers keep saying “hard six” or “easy eight”?
They are calling how the dice landed for the whole table. Hard means a pair (3+3 for hard six); easy means the total without a pair. Pass Line players usually do not care; hardway bettors do. Listening helps you learn the language without placing those bets yet.
04Strategy in practice
Is Don’t Pass “betting against the table” in a rude way?
Don’t Pass is a normal, posted house bet. Some tables tease dark-side bettors in fun; you are not cheating the other players. If the vibe feels wrong, switch to Pass or change tables. Never scold strangers for which legal bet they choose.
Should I press winning bets or take them down?
There is no required move. A simple beginner plan is to keep your Pass unit steady, take odds when offered, and pocket chips when you hit a comfort target. Pressing every win or chasing losses with Field and horns is how short sessions end early — optional, not obligatory.
Are “dice control” systems worth learning?
Casinos require a legal toss that hits the back wall; they are not obligated to indulge practice routines that slow the game. This guide does not teach dice-setting systems. Focus on bet selection and etiquette — those are under your control without fighting house procedure.
05Etiquette and phones
Can I keep this chart open on my phone at the rail?
In many pits a personal rules chart is fine if you are quick and not blocking the dealer’s view. Filming the layout, calling out totals from a solver, or delaying the stick is not. When unsure, ask the box once — their answer beats a blog post.
Someone yelled at me for saying “seven.” What happened?
While a point is on, many players treat saying “seven” as bad luck. It is superstition, not a criminal rule, but courtesy is to avoid the word until the seven-out actually happens. Apologize briefly if the table reacts and move on — do not argue about math at the rail.
I put chips on the wrong spot. What now?
Tell the dealer immediately, before the next roll if you can. They will move or return the bet according to house procedure. Do not reach into the layout yourself. Honest mistakes happen to newcomers; past-posting after the dice land is the line you must never cross.
06After you play
How do I leave the table with chips?
Wait for a pause between rolls, then ask the dealer to change you up or color up large stacks if needed. Carry chips to the cage to cash out, or keep them if you are staying in the casino — follow that property’s chip policy. You do not need the shooter’s permission to leave.
I think a bet was paid wrong. What should I do?
Speak up calmly before the next roll: “Can you check that Pass bet?” If it is unclear, ask for the box or floor. Do not grab chips in the middle of an argument. Clear, polite questions are what the crew expects.
Where can I find craps tables in Las Vegas after reading this?
Use the venues listed below — resorts in our catalog with published NGCB craps table counts, sorted high to low. Open a casino page for hours and the full game mix. Live minimums and open tables change through the day, so treat the list as a shortlist, then confirm on the floor.
Sources
- Caesars Palace casino (operator page) · accessed Oct 8, 2026Land-based table-games floor example; mix and limits as published by the operator.
- Venetian Las Vegas casino (operator page) · accessed Oct 8, 2026
- CasinoList Las Vegas craps inventory · accessed Oct 8, 2026Table counts from catalog records (NGCB Count Report by-game columns).